Tangled Wire Games

Auto-save system prototyping project to test using the dirty flag design pattern.
Deliver a package to the moon, don't drop it!
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Test project to try out usign a queued message handler to control a monster spawner
Simple example scene demonstrating a temperature system for a game
Complete microgames with randomised controls.
Platformer
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A tutorial scene for a Sherlock Holmes adventure game to test programming adventure game systems.
Adventure
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Make paths to lead UFOs to tasty, tasty treats!
Puzzle
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Solve puzzles by swapping dimensions to make your way through a research facility.
Puzzle