A downloadable game

I wanted to create a prototype project to practice using the event queue design pattern. I decided to create a monster spawner that will only spawn a new monster when the last spawned monster invokes an event. Requests to spawn monsters are triggered by UI events, if the spawner is not ready to spawn a new monster any spawn requests are held in a queue to be processed in the order they were received.

Link to source code:  https://github.com/TangledWires94/Event-Queue-Queued-Monster-Spawner

The project uses assets from the Unity Asset store;


Queued Monster Spawner.zip 28 MB

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